''When you play the game of thrones, you win or you die.''
- Cersei Lannister
Hello gamers and welcome to another blog post from us here at Games Knight. If you are a Game of Thrones fan you have come to the right place this week as me and Gravius review the Game of Thrones board game by Fantasy Flight Games. If you are not familiar with a Game of Thrones but like your board games I am sure you will find this review just as enjoyable.
- Cersei Lannister
Hello gamers and welcome to another blog post from us here at Games Knight. If you are a Game of Thrones fan you have come to the right place this week as me and Gravius review the Game of Thrones board game by Fantasy Flight Games. If you are not familiar with a Game of Thrones but like your board games I am sure you will find this review just as enjoyable.
Presentation.
Upon opening the box one thing is quite clear, the product
oozes quality. This is no surprise to me as Fantasy Flight is a household name
in RPG and board games and the level of quality is something to be commended. The game board is a stunning display of the continent
of Westeros and also several important game tracks such as the round track,
victory track, supply track, influence tracks and the wildlings track. The artwork on the cards and player screens
is as equally impressive representing important characters from the great
houses of Westeros called upon during combat. Combined with the well cut tokens
and plastic units that represent the military might of your house, the
components of the game are all very impressive.The continent of Westeros beautifully displayed on a superb game board. |
A Game of Thrones: The board game is a game for three to six players, based on the George R.R. Martin’s bestselling A Song of Ice and Fire novels. Players each control one of the six Great Houses seeking dominance over the lands of Westeros. By mustering armies, conquering territory and forming alliances, each house strives to control the most castles and strongholds so it may ultimately claim the Iron Throne. At the end of the 10th game round, the house that controls the most areas containing either a castle or a stronghold is declared the winner. If, at any time during the game, a player controls seven such areas, that player immediately wins the game.
1. The Westeros Phase (skipped in game round 1) The top card of each Westeros deck is drawn, after which each card is resolved in order (1, 2 and 3). Westeros cards represent important game procedures and events. Some cards show a wildling icon in the upper right corner. During the advance wildlings track step, the wildlings threat token is advanced one space for each of these icons present on the drawn Westeros cards.
2. The Planning Phase. Each player simultaneously
assigns facedown order tokens to each area containing one or more of his units.
Orders a player can place are defence orders, march orders, support orders,
raid orders or consolidate power orders. (It is during this phase that players (Ciaran) can pander mewlingly to the other players to help them out).
Whats really nice about this phase is that the orders are placed face down, so you can say 'yeah, i'm going to attack this area so if you push north we can work together.' Then, when orders are revealed at the same time (in the action phase) you've actually moved your army somewhere else, hopefully the now poorly defended area of your too trustful opponent.
Whats really nice about this phase is that the orders are placed face down, so you can say 'yeah, i'm going to attack this area so if you push north we can work together.' Then, when orders are revealed at the same time (in the action phase) you've actually moved your army somewhere else, hopefully the now poorly defended area of your too trustful opponent.
The Great Houses of Westeros muster their bannermen. |
3. The Action Phase. The order tokens assigned
during the planning phase are now resolved. The majority of player activity
takes place during this phase.
After each action phase, a new game round begins, starting
with another Westeros phase.
Alliances.
Players are always free (in any phase, at any time) to make promises and seek alliances with other houses. Promises and alliances, however, are never binding and can be broken for any reason. Even the staunchest ally cannot be 100% sure of the good intentions of his partners. The Iron Throne, after all, can seat only one.
The Games Knight Court.
Ciaran> Being a Game of Thrones fan, and this also being
my board game, I have tried to look this product without bias as best as
possible. After 2 sessions of playing the
game however I am totally in love with it. The rules are fairly complex when
reading them but once you have had a few games, with at least 2 people looking at the rules, the game is very easy to pick up and by the 4th
game round you will have the basics nailed down.Alliances.
Players are always free (in any phase, at any time) to make promises and seek alliances with other houses. Promises and alliances, however, are never binding and can be broken for any reason. Even the staunchest ally cannot be 100% sure of the good intentions of his partners. The Iron Throne, after all, can seat only one.
The Six Great Houses of Westeros are all vying for the Iron Throne. Which house will you be? |
Gravius > I agree, the first time we played it, it took about 3 hours to get through 4 turns! However, things do quickly fall into place and by the end of the second game everything was mostly second nature.
Ciaran> The artwork and the overall presentation of the game totally
blew me away. What I really appreciated was the original artwork used on this product,
not photos of the cast from the popular tv series which would have been very
easy to do.
Gravius > I think this game was originally released before the tv show, hence the original artwork.
Ciaran > The first edition of this game was released before the tv show but this is the 2nd edition which was released just after the tv series hit the screens. It would have been very easy for Fantasy Flight to take the commercial path and gone for photos of the cast so it is credit to them for sticking with the original artwork.
Ciaran > The element I love the most of this game is the ability to
negotiate and form alliances with other players, much in keeping with the
political intrigue in a Game of Thrones. In my 2nd session playing this
game, I played as House Tyrell and formed an alliance with the House Baratheon player.
House Baratheon is a strong house to play in the game so I intended from the
start to align myself with that player and pit them against the 2nd strongest
house in the game, House Lannister. Gravius was playing as House Lannister and didn’t
enjoy having to contend with 2 houses harrying his borders and soon succumbed to
greater numbers. Then, in typical Game of Thrones fashion, myself and the House
Baratheon player both revealed our intentions to betray one another in the 8th
game round in an attempt to secure more castles and strong holds and ultimately
claiming the Iron Throne. House Baratheon
prevailed and defeated me outright and won the game securing the Iron Throne by
a comfortable margin. This for me was brilliant. It was a true representation
of the stories and plots from the novels and TV series and it came to life in
the board game.
Gravius > I think this game was originally released before the tv show, hence the original artwork.
Ciaran > The first edition of this game was released before the tv show but this is the 2nd edition which was released just after the tv series hit the screens. It would have been very easy for Fantasy Flight to take the commercial path and gone for photos of the cast so it is credit to them for sticking with the original artwork.
Stunning artwork can be found throughout the rule book. |
Conquering a Kingdom is a bloody business. |
Gravius > I too think Game of Thrones is an excellent series (both tv and book) and therefore am obviously more inclined to like this game. However, I think if you're a fan of strategy there are plenty of things here beyond the Game of Thrones finish. As Ciaran elluded to, it's very similar to risk, in that you recruit armies and march them about a map of the world attempting to dominate all. There is, however, enough difference to make it worth adding to your boardgame collection, even if you own risk.
The only real negative for me is the definitive end goal. With risk, players have a few cards which have objectives on, which none of the other players know about, and this keeps a level of uncertainty about who is truly in the lead. With the Game of Thrones Boardgame everyone knows how many castles each person has, and how close someone is to winning, and therefore makes the last few turns just everyone allying against the person with 6 castles. If the final objective was to hold a few places of interest (drawn at random perhaps) or 7 castles it might make the finish a little less definate.
Overall, a solid strategy game, with enough replayability and interesting elements to stay near the top of our boardgames pile for a while yet. 4/5
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