Hello gamers, Ciaran here and this week I share with you all
my first battle report here on Games Knight 40k style. My Imperial Fists went
toe to toe with the forces of Chaos, who would prove victorious? Read on to
find out.
The Fists of Dorn.
I listed my army for this game last week here on Games
Knight but here is a quick recap. HQ choice was Captain Lysander and also
nominated Warlord. He was attached to my
Elite slot of a 5 man Terminator squad and started the game in reserve. Two tactical squads took up both my
compulsory troop choices slots; both were equipped with teleport homers. Last but not least my Vindicator tank took up
a Heavy Support slot. 940 points in
total.
The Black Legion.
My opponent was none other than my arch nemesis (and good friend)
M. Dan Price who you will see from time to time in the coming months here on
Games Knight. His HQ choice was a
Sorcerer and also his nominated Warlord, his powers included Endurance and Wind
of Chaos. His Elite choice was a ten man
Terminator squad and his Sorcerer started the game attached to this squad. Dan’s troop choices were 2 ten man Chaos Space
Marine squads, one mounted in a Rhino. And
finally he took a unit of 2 Spawn as a Fast Attack option. 996 points in total.
Set up & deployment.
THE IMPERIAL FISTS DEPLOY. |
A WAR BAND OF CHAOS SPACE MARINES GUARD THEIR OBJECTIVE. |
TACTICAL SQUAD ATHESIS TAKE UP DEFENSIVE POSITIONS. |
Turn 1.
Dan made his intentions quite clear in his opening turn as
his ten man Terminator squad cut in from his right flank towards my objective
being held by one of my tactical squads.
In addition to this his Rhino APC advanced towards my objective also
whilst his Spawn stalked through the hive complex hugging cover. The shooting phase saw Dan pick off 3 of my
tactical marines defending my objective, reducing the squad from ten marines to
seven. In my first turn I immediately went
on the offence in an effort to whittle Dan’s numbers down. The under fire tactical squad defending my objective
released a salvo onto the approaching Chaos Terminators but saw all successful
rolls to wound saved and a 5+ invulnerable made from my Sgt’s plasma pistol! I
quickly headed my 2nd tactical squad in the direction of Dan’s
objective and released a long range salvo against them resulting in one Chaos Space
Marine being felled. My Vindicator then
also targeted the squad of Chaos Space Marines as I purposefully attempted to
shift the opposing unit off the objective with barrage fire. The shot from the Vindicators Demolisher cannon
scattered 8 ‘’ from the intended target but once reduced by the ballistic skill
of 4 managed to pick off 1 more Chaos Space Marine. End of the opening turn and
the game stood at 1-1.THE VETERANS OF THE LONG WAR ADVANCE. |
Turn 2.
The Chaos Terminator squad pressed its advantage from Dan’s
right flank and delivered another punishing salvo of fire power into the
tactical squad defending my objective. Despite
some impressive saves another Space Marine fell taking the squad down to 6 Space
Marines including the Sgt. The Rhino APC
continued to make inroads towards my objective but had an unsuccessful shooting
phase much to my relief! The Spawn unit
cut into the middle of the hive complex heading them toward my right
flank. I chose to ignore the Spawn and
concentrated my tactical squad’s fire on the Chaos Space Marines defending Dan’s
objective which saw me inflict 2 casualties. The Vindicator again fired at the Chaos Space
Marines occupying Dan’s objective but scattered well wide of the target. My reserves failed to arrive this turn leaving
me very outnumbered. At the end of turn
2 it still stood at 1-1 but the momentum was very much with the forces of Chaos.
SPAWN EMERGE FROM THE SHADOWS TO LAUNCH A DEVASTATING AMBUSH. |
Turn 3.
Dan strengthened his hold on his right flank and moved his
Terminators, still yet to suffer a single casualty, within spitting distance of
my objective. In addition the Rhino APC
piled in and the Squad of Chaos Space Marines inside disembarked and inflicted
more casualties on to my objective defending squad. In a move I didn’t see coming, Dan charged my
other tactical squad with his Spawn and thus tied them up in Combat halting
there advance towards his objective. I
was now in serious trouble, my reserves again failed to arrive and numbers were
dwindling. My only hope of winning the
game now was to ensure my Vindicator blasted the Squad of Chaos Marines off Dan’s
objective and hope I could defend mine for at least another 2 turns. It was going to be tight! End of turn 3 games
still tied at 1-1.
SWARMING FROM THE RHINO APC, A CHAOS WARBAND STRIKES AT THE IMPERIAL FISTS OBJECTIVE. |
Turn 4.
An imperial Fist come back beckoned as my reserves finally
arrived in the shape of Lysander attached to a 5 man Terminator squad. With the squad of tactical marines now down to
only 2 survivors, I opened up on his Space Marine squad now swarming my
objective. But alas! Despite a good number
of successful to wound rolls Dan managed to save against everyone! The Spawn continued to tie up my other
tactical squad in close and inflict casualties, but the squad held its own and
inflicted a few wounds of its own. My
Vindicator finally got a big hit on the Squad of Chaos Space Marines holding
Dan’s objective and took 4 of them out of the game. End of turn 4 and heading into the last turn
still tied at 1-1.
THE FORCES OF CHAOS OVERWHELM THE FISTS DEFENSIVE POSTION. |
Turn 5 and the laughter of dark gods.
Dan finally dislodged the remaining 2 Space Marines holding
my objective and captured it for himself.
In retaliation I proceeded to wipe out the entire of Dan’s Chaos Space
Marines that had disembarked from the Rhino with one close combat phase from
Lysander and his Terminator squad. This
gave me the First Blood secondary objective but it was not enough. Despite my vindicator picking off another
Chaos Space Marine off Dan’s objective it was still well under Dan’s control. We rolled to see if the game would go into a 6th
turn but the roll was under a 4+ so the game ended. Final victory points count was 4 – 1 to Dan
and his Chaos Space Marines.
DEEP STRIKING INTO THE MELEE, IMPERIAL FISTS TERMINATORS VANQUISH THEIR FOES. |
Final word.
First of all, thank you and congratulations to Mr Dan Price
for his participation and victory. Although aided by some very lucky armour saves
throughout the course of the game I cannot deny Dan was the worthy winner. For 996 points Dan picked a very good army
list and I thought he used each element to their maximum effectiveness. The turning point in the game for me was when
Dan tied up my tactical squad with his Spawn in close combat. This prevented my only advancing scoring unit
to challenge Dan’s objective and totally robbed me of my game plan. From there on in I was playing for a draw and
one that would have required a small miracle!
So I have to lick my wounds on this occasion, but never fear my Imperial
Fists will feature again here on Games Knight sometime in the future. Thank you for reading this battle report, if
you have any comments or suggestions please post them and get involved. Till next time.
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