Saturday, March 9, 2013

BATTLE FORMATIONS.

Hello there gamers and welcome to another posting here on Games Knight. This week I show you my Imperial Fists force I have picked for an upcoming game of Warhammer 40k I have this Monday night. The results of the game will be shown right here on Games Knight next week as I publish my first battle report.

I will be playing against a long time friend and gamer Mr. Dan Price who has forsaken the Imperium and dedicated himself to the ruinous powers of Chaos. We have been regular opponent's for nearly ten years now and enjoy very tactical, competitive games against one another. The mission and deployment will be decided on the night but we have agreed to an 1000 points army limit, ideal for an evening's gaming. So lets take a look at the force I have mustered.
AN IMPERIAL FISTS STRIKE FORCE MUSTERS FOR BATTLE.
 
HQ choice and Warlord. Captain Darnath Lysander. The meat grinder of Warhammer 40k. 200 points may seem a lot but in my opinion he is worth every single point. His storm shield with 3+ invunerable save makes him very durable even against your opponents armoured units! Being clad in Terminator armour give him a basic 2+ save and also gives you the choice of starting him in reserve and teleporting him into battle. So Lysander can take punishment and armed with The Fist of Dorn, a master-crafted thunder hammer, he can also dish out punishment on a strength 10 basis. Along with great war gear he also has some great special rules and in particular 'Bolter Drill' which is the scourge of any Imperial Fist opponent. 'Bolter Drill' allows any unit Lysander is attached too to re-roll failed 'to hit' rolls when shooting with heavy bolters, storm bolters, bolters and bolt pistols. I find this works best when Lysander is attached to a ten man Terminator squad!
AT THE FORE OF THE ARMY, LYSANDER LEADS THE ASSAULT.
Troops. Two Space Marine tactical squads. Space Marines boast the most durable troop choices in the game of Warhammer 40k thanks to the 3+ save their power armour grants them. Scouts get picked off to quickly and eaisly for my liking. One tactical squad has a Space Marine armed with a plasma gun and another Space Marine with a flamer. The other Tactical squad has a Space Marine with a Missle Launcher and another Space Marine with a Flamer. The Sgt. in this Squad has a plasma pistol. Both squad Sgt.'s have teleport homers.

TACTICAL SQUAD ATHESIS.


TACTICAL SQUAD VADER.
Elites. Five man Terminator squad which Lysander will be attached too. One of the Terminators is armed with a cyclone missle launcher. 2+ save armed with power fists and storm bolters is all you need to know.
TERMINATOR SQUAD TITUS.


Heavy Support. Vindicator tank. Good all rounder in the tank division for me. Armour profile is steady, Front 13 Side 11 Rear 10, and armed with a siege shield dangerous terrain tests are automatically passed. The Demolisher Cannon is deadly. Range 24'' strength 10, AP 2, ordinance 1 means you are causing maximum damage to enemy infantry and armoured units alike.
THE VINDICATOR PREPARES TO UNLEASH THE OPENING SALVO.

And that is it. 940 points in total. Anything else would tip me over the 1000 points limit. Not a lot on the table admittedly but if used correctly (and with the dice gods on your side) it can be a match for any opponent. To see how, check back in with me next week here at Games Knight where I will be publishing my first battle report and hopefully an Imperial Fists victory!

Thank you for reading, have a great weekend whatever your hobby projects may be and remember here at Games Knight we always want to hear from you. Got any suggestions for my army list? Then post a comment below or email us direct at contactgamesknight@gmail.com.

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